Castle of the Bloated One - Garden Level - revisit
Originally, I had posted an image of the Castle of the Bloated One Garden sub-level on December 16, 2012. I had the write up from my original notes, but the image was based on an workaround due to not...
View ArticleCastle of the Bloated One - Deep Level 5
December 10, 1977 Original ConceptThis is the first level I laid out on the morning of my 14th birthday. My notes include the following info:This level includes a waterfall (from the aqueduct on Level...
View ArticleCastle of the Bloated One - Running Water Level 6
December 16, 1977 Original ConceptLevel 6 took five days to layout, due to the angled section at the bottom. I wanted a design that included a mushroom/lichen garden, so I researched my Encyclopedia...
View ArticleCastle of the Bloated One - Massive Update
From January through September of 2012, work on recreating images of the layout of The Castle of the Bloated One, all done in Dungeonographer, and finished in Paint Shop Pro took place. The entire...
View ArticleCastle of the Bloated One - Castle Main - Level 1
Now that the Castle complex is correct, the three previous posts show The Castle of the Bloated One Levels 4 through 6, which are specifically part of the Castle Main. These are not shown on the...
View ArticleCastle of the Bloated One - Castle Main - Level 2
Level 2 includes a central training ground, and multiple stairs leading to various levels. There is also current work being done on sub-levels by work crews recently hired by his grace, L'chian...
View ArticleCastle of the Bloated One - Castle Main - Level 3
Level 3 has a singular feature, a multi-pillared room with central dias. L'chian Endor'e and his enclave make their home here. Cheers,
View ArticleTemple of the White Lotus
I'm a firm believer that OD&D and 1E are the best versions because the rules have a mystical quality to them. In addition, since I run a medieval western campaign (always have, always will) I stick...
View ArticleTemple of the White Lotus - Level 2: Gallery
The second level of the Temple of the White Lotus has a unique feature, a grand gallery. In the past both art and jewelry exhibits have been held here, and some of the proceeds from such events help...
View ArticleTemple of the White Lotus - Level 3: Balcony
The Temple of the White Lotus, Level 3's primary purpose is balcony, storage of weapons and arrow slits for defensive purposes on the exterior. Twin staircases on either side lead down through level...
View ArticleGem Tables 2.0
I've been revisiting past works, and I've not included a link to my set of gem tables to flesh out 1E campaigns. I realized the previous version, 1.5, needed some TLC, so I've updated the entire...
View ArticleBlowfish Sign update
I've considered doing a major overhaul to the blog layout wise, but after talking to quite a few people, the majority agreed that the elements fit the theme for a tavern well. That said, this blog does...
View Article1E Character Background
I've posted a copy of the 1E Character Background to the Downloads Archive. I use page 1, and associated tables on page 2, if needed. The rest of the document can be used for more info, perhaps during...
View ArticleCastle of the Bloated One - Organ Donor Level 7
December 19, 1977 Original ConceptLuray Caverns, http://luraycaverns.com/ August 10, 1977.My family had traveled down to Falls Church Virginia to see my Aunt Marie & Uncle Andy - the same uncle who...
View ArticleCastle of the Bloated One - Ophidian Level 8
December 26, 1977 Original ConceptA chance viewing of a silly 1973 horor movie titled "Sssssss" led me to purchase a couple golden books on amphibians and reptiles. Over the next few weeks I slowly...
View ArticleCastle of the Bloated One - Ruins of Ja'ron Fer'oc: Level 9
December 29, 1977 Original Concept"You want to know what happened to the Legion?", the old bard leaned forward and whispered. The children moved closer to the fire, transfixed by his words. "Very...
View ArticleCastle of the Bloated One - Scarab's Heart: Level 10
January 31, 1977 Original ConceptAfter I laid everything out on common brown table paper (with a hand drawn grid), it suddenly dawned on me the direction this level would take, and more importantly...
View ArticleUpdated Dropbox links
I've received a couple emails in regards to the links on the blog being invalid. So today I've updated all the links from Dropbox, and added a Dungeon Age pdf for enterprising Dm's looking for more...
View ArticleCastle of the Bloated One: Iszac's End
March 12, 1978 Original ConceptDirectly west of the Castle of the Bloated One is the Crestfallen Mountains, a large scallop that runs for some 250 miles. Iszak Morshow, an enterprising gnome, had been...
View ArticleCastle of the Bloated One: Tribute
April 3, 1978 Original ConceptThis project sat partially finished for thirty years, collecting dust and waiting for a revisit. I had envisioned a five level complex, with approximately ten to twenty...
View ArticleCastle of the Bloated One: Hallowed Ground
April 9, 1978 Original ConceptForever, or so it seems, I've had a particular fondness for dungeons that combined traditional hallways and caverns together. Level One and Two contain some of the...
View ArticleCastle of the Bloated One: Feral's Urn
February 29, 1976 Original ConceptEgypt has mesmerized me forever. From the first time I read the story of King Tut's tomb and saw images of the Canopic Jars, my imagination ran wild. I laid out a...
View Article1E Random Wilderness Caves
I’m very proud of the work I’ve done to improve my own micro-sandbox design philosophy over the last 40 years. For some time I’ve been working on a document entitled Random Wilderness Encounters,...
View Article1E Wilderness Encounters 3.0
Greetings,To follow on the heels of the recently posted 1E Random Wilderness Caves PDF, I've updated the 1E Wilderness Encounter document to version 3.0.Subtle changes include:Added a few more items...
View Article1E Wilderness Encounters 4.0
Greetings,Recently in my Isolde-Delta campaign, the players were traveling north towards the fabled "Ruins of the Moathouse" and a couple random encounters were called for. During the rolls, I realized...
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